Ghost Trick: Phantom Detective Game Preview

Since Ghost Trick: Phantom Detective took control of the Nintendo DS, it has been well over 10 years. With a remastered release scheduled for June, the adventure game by Shu Takumi, the same developer who created the DS classic Phoenix Wright, has the potential to resurface on a variety of contemporary platforms. We were given access to a playable preview build of the updated Ghost Trick by CAPCOM, which allowed us to get a feel for how the game may come out.

If you’ve never played Ghost Trick, the opening provides a striking introduction to the game’s concept: You must attempt to save the girl because you are dead and she is going to die as well. To do this, you must utilize your ghostly ability to possess things, known as « Ghost Trick » of course. The first chapter serves as a solid introduction to the game’s principles as your enigmatic protagonist learns how to use his abilities from an even more enigmatic instructor in the form of a fellow ghost who happens to be a desk lamp. If you are familiar with Takumi’s past works, such as the aforementioned and similarly eccentric Phoenix Wright, you will be aware of the peculiarity of the storyline and advancement of this game.

In fact, this means that Ghost Trick is a type of adventure game in which you become various things to control them in circumstances rather simply picking up and utilizing them to solve puzzles. There’s also a dynamic element to much of the poltergeist-powered action, because trying to save someone from an ignoble death like yours means you’re on a time restriction. The scenes you engage with play out like mini-movies, with actors acting out their adventures in staged side-view setups while you pick your own and their adventures by interacting with any things in the area that happen to be nearby.

The first stage is basic enough to traverse as an idea communicator, but as early as the second level, various additional moving sections and closely scheduled features are incorporated. And if you played Ghost Trick on the DS, you know that the puzzles and narrative only get more difficult from there.

Because this is a remaster rather than a full remake, the mechanics and advancement of this updated Ghost Trick remain very similar to the original. The controls are always a concern with rereleases of formerly DS-exclusive titles: these are games that are designed with numerous informational screens and touch-based inputs in mind, and Ghost Trick is no different.

The updated game offers some basic, sensible solutions to these design issues. The gaming screen retains the same aspect ratio as the original, retaining the field of vision that was often built in as a mechanism anyhow, with the extra real estate on the sides being utilized to show items like the timer.

This preview build’s availability on PC via Steam meant the availability of mouse controls that could most accurately imitate the classic tap-and-drag touch-screen controls, which is appreciated. The major surprise is the game’s new controller support. Despite not being designed to be played this way, Ghost Trick feels incredibly fast moving our Phantom Detective about with the analogue stick, utilizing buttons to quickly possess and activate items.

This made several of the segment’s reflex-based problems feel a little more manageable than they did while using the « intended » mouse controls. That’s fantastic news since it means that everybody who has been interested in the game for a while should enjoy playing it for the first time, whether they select mouse controls on a PC version or a controller on a console.

Overall, this feels fantastic and is comparable to the classic Ghost Trick game you may remember from your DS days. On the aesthetic aspect, the remaster’s virtues could be a little less clear-cut. In order to maintain as much of the original’s presentational frame, it’s often clear that you’re viewing a blown-up portable game due to differences in text size, buttons, and other visual cues. The backgrounds, which feature a significant amount of possessive objects, don’t appear to have been available at the greatest resolutions that CAPCOM may have wanted for a full-screen rerelease like this, and they have a lot of fuzz and blur to them. The current Persona 3 Portable rerelease with its AI-upscaled backdrops may be superior to that. Additionally, even though they are their lateral motions, it makes the character models pop a little bit more against them.

Being small 3D models bursting with expressive personality and motion, the characters in the DS original Ghost Trick seemed like a bit of an aesthetic wonder. Some figures lose some of their uniqueness when seen in all their full-size splendour; they now merely resemble attractive cartoon character models that are nonetheless nicely animated. I’ll still want for the original’s feelings of tiny small moving, manipulatable dioramas, even if it is admittedly great to now be able to make out the real faces on the character models. At least I can still go back to the DS original if I want to have that experience. Such is the cost of platform progress.

And, yes, the remaster also gives players the choice of using the music by Masakazu Sugimori in its original form or a freshly composed one.

The style of what is generally building up to be a fantastic update for a game I believe everyone should play through at least once is only somewhat problematic, but they are ultimately minor concerns. Ghost Trick’s plot, which, like Phoenix Wright, notably involves an adorable, extremely nice dog named Missile, gives players a taste of the complicated turmoil it will involve in only the first hour or two of gameplay. It implies that when the full remaster debuts on June 30, novices may be confident they’re receiving the close-to-authentic Ghost Trick experience.

Although I also advise against reading up on the game’s plot before you have a chance to play it for yourself, it should be worthwhile if you have ever been interested in finding out what it’s about. This game has potential, so trust me on that.

Recommended For You

About the Author: Paul

Laisser un commentaire

Votre adresse e-mail ne sera pas publiée. Les champs obligatoires sont indiqués avec *